Eldriss

Worlds that remember

β€” What the past carved, but time cannot claim β€”

We make games where your choices leave marks.

Where systems record what you've done,
and the world changes because you also have.

What we unearth

𐀔𐀐

Memory

We build worlds with systems that track what happened. Characters remember your actions. Environments change based on history. Nothing resets. Your past shapes your future.

Systems

Mechanics tell the story. Every system has meaning. Combat, crafting, movement. The way you play reflects how you think. Design isn't decoration, it's how the world speaks.

Permanence

Consequences persist. Deaths matter. Choices compound. We don't use arbitrary fail states what you lose, you lose.

Your legacy is the game itself. What you build, endures. What endures becomes sacred.

We are not here to lead you. Only to walk beside you.

In our stories, you are not just a player β€” you are a listener, a keeper, a witness. We build not for today, but for what remains.

Eldriss is a quiet studio.

We do not build stories. We uncover them.
We do not design worlds. We remember them.

Right now, we're making The Last Spellkeeper. A cozy journey to gather forgotten magic. An immortal master and their apprentice travel the world, collecting spells before they fade. That's what we want to make: games that trust you to care about what you leave behind.